Development environment setup (QSF)

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  • Diese Anleitung erklärt, wie man die Entwicklungsumgebung einrichten muss, um Plugins für EMERGENCY 5 / EMERGENCY 2016 mit Hilfe des SDKs zu entwickeln.

    1 Development environment setup

    The following tutorial explains how to set up the development environment in order to create plugins for EMERGENCY 5 / EMERGENCY 2016.

    1.1 SDK download

    At first you'll have to download the latest version of the SDK. At the moment it's version 2.0.2. You can download it on WORLD of EMERGENCY under the menu Patches (notModding).

    1.2 Visual Studio download

    You should use Visual Studio as development environment. The developers of EMERGENCY 5 / EMERGENCY 2016 use it too, so every demo and template projects are provided as Visual Studio projects. The Visual Studio Community Edition can be used for the development of new plugins. It can be downloaded here. After the download you'll have to install it.

    1.3 Unzip files

    You should place the downloaded archive in your EMERGENCY 5 / EMERGENCY 2016 directory. Visual Studio usually works with relative paths, so a easy way is to use the common path system. If you unzip the archive into any other directory, you'll have to change the path. The EMERGENCY 5 / EMERGENCY 2016 should look like this (the sdk folder is important):

    1.4 Check

    You can check the installation process if you open the example project and compile it. You can find it in the directory ./sdk/sample_plugins/plugin_sample/em5_sample_mod.sln
    If all steps are done in the right way, the compiler shouldn't show any failures. Now the development environment is ready for the development of plugins for EMERGENCY 5 / EMERGENCY 2016.