1 The editor
After the start the editor shows the viewport and two menus - one in the upper part of the screen and one in the lower part. In the lower left corner you can find the daytime of the virtual environment in the editor.
If you change the time, the light atmosphere of the game also changes. In the lower right corner you can find the compass, which shows the direction of the camera. d Game, Tools, Map, Edit, Scripts, Modifications and ?.
The lower menu shows the options Hide/Show, Delete, Copy, Paste, Properties, Lights, Reset Angles, Undo and Redo. You can even change the settings Map/Cam bounds, Snap Angles, Auto Save andLoop Particles.
With this option you can close the editor. If changes were made to the map, the editor will ask you to save the work before quitting.
1.1.2 Video setup
Here you can change the video setup of the editor.
1.2.1 Show Console
1.2.2 Show Dialog Editor
1.2.3 Show Particle Editor
Map are the different levels. Objects can be placed on them in order to create the missions and the freeplay mode.
1.3.1 New Map
With this option you can create new maps. The editor creates a new floor grid and you can load a texture on it. The next step is to place objects on it.
1.3.2 Load Map
With this option you can load an existing map in order to work on it again or change something.
1.3.3 Save Map
With 'Save Map' you can save a map in order to edit it later.
With the option Edit you'll have several opportunities to change the map. Here you'll find the options for terrain modelling, placing objects on the map and other cool stuff.
1.4.1 Undo, Redo, Show undo history
The option Undo recalls the last change. The option Redo executes your last change again. The function Show undo history lists all executed steps in order to jump to a certain point in the undo history.
1.4.2 Copy & Paste
With the function Copy you can copy objects into your cache. The function Paste pastes the copied objects onto the map.
With the option Scene you can choose all objects in the editor sorted by Objects, Vehicles, Persons and Houses.
Here you can find more about the topic: Terrain editing (EM4).
Here you can find more about the topic: Trigger (EM4).
1.4.6 Waiting Points
Here you can find more about the topic: Waiting point (EM4).
Here you can find more about the topic: Liquids (EM4).
==== Detail Polygons ====
Here you can find more about the topic: Detal Polygons (EM4).
1.4.8 Ambient Polygons
With Ambient Polygons you can set sound effects for certain areas.
1.4.9 Burning Objects
With Burning Objects you can place addtional fire objects on the map.
1.4.10 Bridge Install Points
Here you can find more about the topic: Bridge Install Points (EM4).
1.4.11 Paths und Streets
Here you can find more about the topic: Path and streets (EM4).
1.4.12 Decals (EM4)
Here you can find more about the topic: Decals (EM4).
1.4.13 Stopping Points
Here you can find more about the topic: Stopping Points (EM4).
1.4.14 Spawn Points
Here you can find more about the topic: Spawn Points (EM4).
1.4.15 Map Properties
Here you can find more about the topic: Map Properties (EM4).
1.4.16 Edit Animation Set
1.4.17 Mission Conditions
With the option Edit -> Mission conditions you can change the success and fail conditions of missions.
|Name (script / editor)||Description|
|Squad Vehicles||Squad Vehicles|
|Burning Houses||Burning Houses|
|Burnt Houses||Burnt Houses|
|Burning Objects||Burning Objects|
|Burnt Objects||Burnt Objects|
|Burnt Vehicles||Burnt Vehicles|
|Injured Civils||Injured Civils|
|Injured Squads||Injured Squads|
|Injured Gangsters||Injured Gangsters|
|Injured Persons||Injured Persons|
|Dead Civils||Dead Civils|
|Dead Squads||Dead Squads|
|Dead Gangsters||Dead Gangsters|
|Dead Animals||Dead Animals|
|Deads Persons||Deads Persons|
|Contaminated Civils||Contaminated Civils|
|Contaminated Squads||Contaminated Squads|
|Contaminated Animals||Contaminated Animals|
|Contaminated Gangsters||Contaminated Gangsters|
|Contaminated Persons||Contaminated Persons|
|Squad deaths||Squad deaths|
|Civil deaths||Civil deaths|
|Animal deaths||Animal deaths|
|Gangsters deaths||Gangsters deaths|
|Person deaths||Person deaths|
|Squad injuries||Squad injuries|
|Civil injuries||Civil injuries|
|Animal injuries||Animal injuries|
|Gangsters injuries||Gangsters injuries|
|Person injuries||Person injuries|
With the option Edit -> Materials you can change the material settings of each material / objects. If a object should be able to burn, you'll have to add a material to it.
You can change the following parameter:
- Name: Name of the material
- Combustion: Value for the combustion level of the object. If you increase the value, the object will combust later.
- BurnTime: Average burn time in seconds. The burn time can vary, whether the object was shooted with water or not.
- MaxTemp: The highest temperature the object can reach.
- ChargeTime: Time in seconds until a burning object reaches it's maximum temperature.
- Cooling: Objects with a cooling value highter than zero, cool down if they get no more external burning energy.
Example: A building is place beneath a bush. The bush is burning, but the energy is to low in order to get the building burning - the combustion value is too low. But the bush transfers energy to the building. If the bush doesn't burn any more, the building doesn't get any energy. The building cools down, if the material was editied and the cooling value was highter than zero.
A object with the cooling value of zero, doen'st cool down automatically. It 'saves' the energy.
- Resistance: Energy resistence. If you have a object with a resistence value of 100 and a burning object with a energy value of 90, the burning object doens't have any effects on the other object, because it's resistence is too high.
- BlastForce: Blast force. If the value is higher than zero, the object creates a force on explosion events. Usual values are 30 for normal objects and 10000 for bomb explosions.
- BlastRadius: Blast radius. If the value is highter than zero, the object has a explosion radius (in map units). The value decreases exponentially with the distance of the center. The value should be between 250 for small explosions and 2500 for big explosions.
- Explode: If this checkbox is active, the object can explode. The object explodes if the combustion value is reached. If the checkbox is deactivated, the object just starts to burn at the combustion value.
1.4.20 Center Camera
With the option Center Camera you can center the camera to the middle of the editor map.
1.4.21 Show Navigator
1.4.22 Show Heighmap
With the option Show Heighmap you can show a grayscale-view of the map. You can edit the terain levels with this option. Dark parts are holes and light parks are hills on the map.
1.4.23 Reset Traits
1.4.24 Object Overview
With the Object Overview you'll get an overview with all objects on the current map. The list shows objects, persons, vehicles, buildings and open houses. You also can check the memory usage of models and textures.
EMERGENCY 4 only can process about 15.000 - 16.000 objects on the map. If you are above the limits, performance issues can occure and the game can crash.
With this function you can load installed modifications into the editor and edit them. You also can create new modifications. The editor automatically creates the folder structure in the directory EMERGENCY 4/Mods/....