Property | Description | Usage |
Active | Controls whether the lights is rendered in the scene or not. | |
LightType | Choose between point_light, directional_light, spot_light | This is a situational choice. Click on the different types for more information on them. |
DiffuseColor | Set a color overlay for the light. | This is done via a simple color picker and RGB values. |
DiffuseIntensity | Sets the main intensity for the light. | Use with caution and in combination with Range. Make sure you have set the default time of day in the map properties. |
Texture | Lets you load a additional texture for projection. | An example of use for this property are the rotating bluelight spot lights, used in EM5. |
Range | Defines the distance the light can travel in world space. | This option is recommend for fine tuning lights when working with low intensity values. Setting high values will also increase the visual intensity of the light which is why you should work with rather small values in the DiffuseIntensity slot. |
FalloffSmooth | Defines the smoothness of the outer angles of the light. | Only allows a value between 0 and 1. Work with small increments to get the desired control. |
SpotlightOuterAngle | Outer cone angle in degree. | Only affects spot_lights. |
SpotlightInngerAngle | Inner cone angle in degree. | Only affects spot_lights. Can't be higher than the outer angle. |
SpotlightFalloff | The rate of falloff between the inner and outer cones. | 1.0 = linear falloff. Only affects spot_lights. |
SpotlightNearClipDistance | ||
ShadowFarDistance | The maximum distance away from the camera that shadows caused by this light will be visible. | 0 = gobal setting. |
ShadowNearClipDistance | ||
ShadowFarClipDistance |
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